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Old May 16, 2006, 11:09 PM // 23:09   #21
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Sure Powerblock hits only spells; but when you compare psychic distration to say...disrupting shot?

Case closed~Eaimirth.
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Old May 16, 2006, 11:50 PM // 23:50   #22
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Ok i see the Recurring Insecurity + Soul Barbs argument alot. Let me clear this up. This is totally a one trick pony, a gimmick build, the next IW mesmer. Why?

Because in any real play, you will be screwed.

Battle begins...
you cast RI (recurring insecurity), and then soul barbs (or actually probably the other way around). What happens? RI is renewed, and THUS MOVES UP TO THE LAST HEX SPOT, MEANING IT CAN BE REMOVED

this is what is most important: RECURRING INSECURITY CANNOT BE COVERED WITH A HEX

against ANY decent opponent, your build just went down the drain. And with its TERRIBLE recharge, I dont really see how you can justify it being an elite. Blah blah blah so powerful with soul barbs. Yes maybe against noobs. Its almost like arguing that IW is all powerful. It is a one trick pony, thats what it boils down to.

...not worth an elite.
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Old May 17, 2006, 01:42 AM // 01:42   #23
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Quote:
Originally Posted by Mystic Memory
Ok i see the Recurring Insecurity + Soul Barbs argument alot. Let me clear this up. This is totally a one trick pony, a gimmick build, the next IW mesmer. Why?

Because in any real play, you will be screwed.

Battle begins...
you cast RI (recurring insecurity), and then soul barbs (or actually probably the other way around). What happens? RI is renewed, and THUS MOVES UP TO THE LAST HEX SPOT, MEANING IT CAN BE REMOVED

this is what is most important: RECURRING INSECURITY CANNOT BE COVERED WITH A HEX

against ANY decent opponent, your build just went down the drain. And with its TERRIBLE recharge, I dont really see how you can justify it being an elite. Blah blah blah so powerful with soul barbs. Yes maybe against noobs. Its almost like arguing that IW is all powerful. It is a one trick pony, thats what it boils down to.

...not worth an elite.
Sure its not fully viable in PVP, but it destroys things in PvE in a new fun manner. Since you wish to look at it in the PvP genre this skill is a high priority meaning it allows you to sneak in other MORE important hexes which this will ALWAYS cover, as you yourself said. Sure its not the best of cover hexes, but it can be used to bury a hex pretty deep while dealing damage before being removed.

IW is also not a one trick pony... saying such is ignorant. After all PvP doesn't just revolve around upper tier gameplay.

Last edited by Theos; May 17, 2006 at 01:44 AM // 01:44..
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Old May 17, 2006, 03:05 AM // 03:05   #24
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Hey our guild uses IW very successfully in our GvG build...but yea more on THAT secret later...(aegis rotations!...whoops...pets+tfurry+iway!...whoops+s ymbiosis+iweakness+IW+aegis+blessedaura+divine spirit...whoops)

Anyway; back on topic.
Recurring insecurity is; not even worth a cover hex. Why bother covering it when we can just recast it? (echo?) Or cover with something that actually DOES something (images of remorse?) heh -.-
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Old May 17, 2006, 04:13 AM // 04:13   #25
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Quote:
Ok i see the Recurring Insecurity + Soul Barbs argument alot. Let me clear this up. This is totally a one trick pony, a gimmick build, the next IW mesmer. Why?
I was guesting and we totally got rolled by a fairly highrank in gvg running that build. Reccuring did NOT move up to the top of the stack from what I saw (maybe bug, maybe saw wrong..), and their targets died horrifically even with infuse and convert hexes targetted on the spiked. Some of that was our failure to recognize the proper way to deal with it, but the spike was less than convert casting time, even with infuse.
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Old May 17, 2006, 05:18 AM // 05:18   #26
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K, I'm gonna say this once more, because people obviously fail to realize it and this time I will bold, italics, and underline it:

Psychic Distraction is a 2 sec recharge interrupt/disable.
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Old May 17, 2006, 05:36 AM // 05:36   #27
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If you mean recurring insecurity as a one trick pony, then think of it this way:

Teacher: OK class, welcome to the Mesmer's degen class. Today, I will show you how to properly manage your energy while you are casting degen spells.

Teacher: Now, Let us look at the new Factions Elite skill; Recurring Insecurity. Please pay attention to the board...

*All stats assume illusion magic is at level 12*

Basic Hex Combination:

Recurring Insecurity - Energy 10, Degen 3
Conjure Phantasm - Energy 10, Degen 5

Total = Energy 20, Degen 8

Recasting

Recurring Insecurity - Energy 0, Degen 3
Conjure Phantasm - Energy 10, Degen 5

Total = Energy 10, Degen 8.

Teacher: With the use of Recurring Instability, one cast provides an effective 3 degen to all following hex spells, with a base cast of 10 energy. In comparison to spells such as Conjure Nightmare, Life Transfer, Illusion of Pain, and many other hex degen combinations, Recurring Insecurity by far provides the best - and quite possibly the only - 'energy management, degen spell'.
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Old May 17, 2006, 07:02 AM // 07:02   #28
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ok i have a question about Psychic Distraction... ..it seems cool for me. The question is, that it says it disables the distracted skill for x seconds. Is that mean the actual skill's cooldown time will be expanded with that x seconds, or the cooldown of long recharge spell's (aka: longer than that x) won't be affected by it?

soz for nub question ^^
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Old May 17, 2006, 10:39 AM // 10:39   #29
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Quote:
Originally Posted by Terra Xin
If you mean recurring insecurity as a one trick pony, then think of it this way:

Teacher: OK class, welcome to the Mesmer's degen class. Today, I will show you how to properly manage your energy while you are casting degen spells.

Teacher: Now, Let us look at the new Factions Elite skill; Recurring Insecurity. Please pay attention to the board...

*All stats assume illusion magic is at level 12*

Basic Hex Combination:

Recurring Insecurity - Energy 10, Degen 3
Conjure Phantasm - Energy 10, Degen 5

Total = Energy 20, Degen 8

Recasting

Recurring Insecurity - Energy 0, Degen 3
Conjure Phantasm - Energy 10, Degen 5

Total = Energy 10, Degen 8.

Teacher: With the use of Recurring Instability, one cast provides an effective 3 degen to all following hex spells, with a base cast of 10 energy. In comparison to spells such as Conjure Nightmare, Life Transfer, Illusion of Pain, and many other hex degen combinations, Recurring Insecurity by far provides the best - and quite possibly the only - 'energy management, degen spell'.
The teacher is wrong!! Its Insecurity . And I know, when the enemy monk casts inspired hex he gets nice energy Even without hex removal, Im pretty sure Life Siphon is on par with it lol

To Avarre: I havent tested it myself, but I am pretty sure i read somewhere that it moves to the second spot, but is actually treated as the first spot. If anyone has the time please test it out by getting insecurity on you, then another hex, then use inspired hex or something. Thanks

EDIT: Above poster, it gives the spell 11 second cooldown, but it doesnt add it. I.E. Meteor Shower gets interrupted and now has 11 sec cooldown.
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Old May 17, 2006, 10:48 AM // 10:48   #30
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If P. distraction is like blackout, the disable time has no effect if the remaining cooldown is longer than the disable. At least, last I remember it was.
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Old May 17, 2006, 01:45 PM // 13:45   #31
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Quote:
Originally Posted by Eaimirth Etaivella
Sure Powerblock hits only spells; but when you compare psychic distration to say...disrupting shot?

Case closed~Eaimirth.
Distracting Shot can be compared to PD when:
a)DS can interrupt 1 second casts from max range
b)DS can interrupt trough walls
c)DS can't be blocked/evaded
d)DS has a 2 second recharge
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Old May 17, 2006, 05:41 PM // 17:41   #32
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After a skill is disabled and the disabled duration is over it starts recharging at normal speed. Meaning that 12-16 disable is the same as adding to the recharge of the skill.

Take into the fact that PD can interrupt ANYTHING it completely destroys spike builds single handedly. I mainly used this to disrupt adren spikes. Even if the target is using Mantra with the amount of interrupts thrown their way and the high energy drain it will be e denial instead of interrupt. Either way the target is shutdown.

When you have PD on your bar you really don't need any other skill. Simple things like Blood Rit will keep your energy up if it needs to be spammed.
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Old May 17, 2006, 06:44 PM // 18:44   #33
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If Recurring Insecurity is moved to the top of the hex stack each time it is indirectly reapplied then this could actually be an interesting quirk. I don't know at this stage whether it would be viable to do so but it could perhaps be used as a pre-emptive cover hex.

For example, for memsers working in tandom, it could be used as a work around for pre-veiled monks (I'm thinking migraine or arcane conundrum). Monks will constantly use holy veil against migraine mesmers so that they can cancel the veil and remove the migraine as soon as it it put on and before a cover hex can be applied. However, if they already have recurring insecurity and should it move to the top of the hex stack when migraine/conundrum is applied then it will be RI that is removed when the veil is cancelled and the migraine/conundrum is protected and ready to cover again.

I'm not suggesting using this tactic, and I won't be planning for it at this stage, but it is an example of an alternate benefit from the skill if it does indeed return to the top of the hex stack when it is indirectly reapplied.
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Old May 17, 2006, 07:04 PM // 19:04   #34
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Like the other guy said I think I could make Arcane Languor work with Equinox. Especially in gvg where there are generally 2 monks and they are forced to cast to heal spikes etc.
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Old May 17, 2006, 07:18 PM // 19:18   #35
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"Exhausting Assault:
Energy: 5
Activation Time: 1/2s
Recharge: 8s

Must follow an Off-Hand Attack. Target foe's action is interrupted. If that action was a spell, target foe suffers from exhaustion."

Is it just me, or is this non-elite skill far superior than Arcane Languor at causing the so much desired exhaustion? Seriously, AL is a horrible, horrible elite.

Last edited by Hella Good; May 17, 2006 at 07:22 PM // 19:22..
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Old May 17, 2006, 08:51 PM // 20:51   #36
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I've just tested the following combo against Warriors, both in PvP (4vs4) and at the Isle of the Nameless (against the masters of hammers and axes :

Recurring insecurity
Images of Remorse
Spirit of Failure
Distortion

For the experiment, i took no other skills, no interrupts, no other hexes, no debuff, nothing else.

Warriors get to ground in less than 90 seconds. And i still have half life and full energy - no Monk needed.

So, you can say it's a stupid experiment, but i think that RI is a valid skill.
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Old May 17, 2006, 09:51 PM // 21:51   #37
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Quote:
Warriors get to ground in less than 90 seconds
Im not sure what you mean. Do you mean the warrior survives for 90 seconds? lol

Quote:
So, you can say it's a stupid experiment, but i think that RI is a valid skill.
Your build do almost equally well against warriors if you didnt bring RI, as Spirit of failure + distortion were the key anti warrior skills.

Quote:
Like the other guy said I think I could make Arcane Languor work with Equinox. Especially in gvg where there are generally 2 monks and they are forced to cast to heal spikes etc.
Needing to bring 2 Elite skills is quite costly already. And spirits innately do not work too well in gvg, as revolving a build around a spirit is asking for a loss.

Quote:
If Recurring Insecurity is moved to the top of the hex stack each time it is indirectly reapplied then this could actually be an interesting quirk. I don't know at this stage whether it would be viable to do so but it could perhaps be used as a pre-emptive cover hex.

For example, for memsers working in tandom, it could be used as a work around for pre-veiled monks (I'm thinking migraine or arcane conundrum). Monks will constantly use holy veil against migraine mesmers so that they can cancel the veil and remove the migraine as soon as it it put on and before a cover hex can be applied. However, if they already have recurring insecurity and should it move to the top of the hex stack when migraine/conundrum is applied then it will be RI that is removed when the veil is cancelled and the migraine/conundrum is protected and ready to cover again.

I'm not suggesting using this tactic, and I won't be planning for it at this stage, but it is an example of an alternate benefit from the skill if it does indeed return to the top of the hex stack when it is indirectly reapplied.
Im sure parastic bond would be a much better cover hex. Or in your example, swapping Recurring Insecuirty with another migraine would achieve the same effect, but better.

Quote:
Distracting Shot can be compared to PD when:
a)DS can interrupt 1 second casts from max range
b)DS can interrupt trough walls
c)DS can't be blocked/evaded
d)DS has a 2 second recharge
Umm

You mean you can compare DS to PD when:

a) DS disables every other skill you have
b) DS costs your ranger 10 energy
c) DS is an elite

Yea... the cons of DS are not half as heavy as the cons with PD
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Old May 17, 2006, 09:56 PM // 21:56   #38
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Quote:
Originally Posted by Mystic Memory
Umm

You mean you can compare DS to PD when:

a) DS disables every other skill you have
b) DS costs your ranger 10 energy
c) DS is an elite

Yea... the cons of DS are not half as heavy as the cons with PD
I don't see a single valid argument you have produced to convince me how a 10s recharge DS is better than a 2s recharge PD... I think Xasew made it very clear why PD is FAR superior to DS.
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Old May 17, 2006, 10:02 PM // 22:02   #39
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Quote:
Originally Posted by Mystic Memory
Your build do almost equally well against warriors if you didnt bring RI, as Spirit of failure + distortion were the key anti warrior skills.
Almost, as you say
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Old May 17, 2006, 10:20 PM // 22:20   #40
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If you wanna argue which is the best interrupt (for spamability and effectiveness), in my opinion it has to be power leak used with MoR. This means you can use power leak every 10 seconds and foe loses 26 energy if a spell is interrupted. Great stuff. Means pretty competant e-denial just using 2 skills.

PD is good but I prefer Blackout by miles and miles + blackout isn't elite and it disables all skills, although it is just for 7 seconds. It is possible to use Echo {E} and Blackout for a nice 14 second blackout (by which time the first blackout has recharged and so repeat as neccessary), although its always riskin' going up close to use blackout.

Shared Burden might possibly replace ward against foes and would be great for some kinda AoE spikin' or to stop warriors chasin' your team mates.

Lyssa's Aura seems like a great elite for a monk to have, to pretty much stop them getting e-denied
Expel Hex, Superb, nough said.
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